Wildemount Worldbook (Part 2 of 2)
In my previous post, I examined an AD&D worldbook, Dragonlance Adventures by Weis and Hickman. Today, I'm going to examine a 5e worldbook, Explorer's Guide to Wildemount by Matthew Mercer. The book is based on the world Matt Mercer created for season 2 of Critical Role, of which I have only seen a part. Wildemount is one of the continents of Matt's homebrew world of Exandria. As with my Dragonlance review, I am not going to discuss other supplements like the Call of the Netherdeep campaign book (also 5e). Wildemount Setting 5e The Book This book was a joint effort between Critical Role and the D&D staff (Jeremy Crawford et al.). It's 304 pages long, most of which can be used or adapted at the table. Let's start off with a quick rundown on the contents of the book: A brief overview of the setting and the book. A history of the world to the present. Factions and societies within the world. A gazetteer. Race and class options for PCs. 4 Adventures and GM a